Monochroma offers a deeply visual, intellectual and emotional experience. The game has a unique approach to storytelling without using any written or spoken words. Therefore it requires the player to be actively involved to understand the narrative.
The story itsemf become part of the puzzle. Gameplay, visual and the very limited color palette are used in an expressionist way to help telling the story. the player will find lots of references to other movies, books and games in the dystopian world of Monochroma. The challenge of the game is to make the player question his responsibilities as an individual and as a member of the system we're living in.
Deriving from the story, the gameplay consists of a boy that has to take care of his younger brother who injures his leg in the beginning of the game. The younger brother is afraid of the dark therefore the player can only put him downunder the light to be able to jump higher but the player can't leave him behind just as in real life.
-Silent Narrative in an average 6 hours of playtime told in 4 acts. -Realistic locations and puzzles that naturally blend with the environment. -Challenging puzzles without the arbitrary trial and error -Award winning visuals.